Last updated: July 17, 2011.
Currently: Wrapping up! (aka tackling the evils of video compression)
Week 1 (June 20-June 26):
1. Texture hand and finish those shots
2. Fix vesicle fusion shots
3. Figure out & render out particles for all scenes (ambitious but we'll see!) MOVE TO NEXT WEEK :(
4. CMI exam on Friday
Week 2 (June 27-July 2)
1. Fix and render all particles...
2. Fix buggy lymphocyte sprites....
3. Do all illustrations Not going to finish... continue next week.....:(
4. Render out 3D to go with illustrations + impulse
5. AMI Vesalius poster due July 1
6. Render out missing innards...
Week 3 (July 3-July 10)
1. Do all illustrations
2. Render out 3D to go with illustrations + impulse3. Vesicle scene
4. Motion graphics shot - light & texture
5. Motion graphics shot - render base images
6. Render out first frame that's messed up from NGF_s002_q002_s001
7. Paint mask for nociceptor DRG
8. Render out masks
9. *** Composite!!!! ***
10. Mat AMI salon submission + labels due July 11
(11. Re-render out motion graphics stuff ) not doing it now
Week 4 (July 11-13)
1. Composite all shots!
2. Rerender nerve impulse (speed up)
3. Fix first drawing
4. Fix insets - STROKE?
5. Fix all labelling...
6. Make changes suggested by Eddy & Marc
7. Add grain to all vignettes
8. Double-check and refine everything
9. Add title/end credits
10. Add SFX and music if have time...I am no sound design expert... :'( DROPPED FOR NOW. Would rather not have music than poorly done music at this point. :(
Mistakes to be fixed tomorrow!!!!
~3:13: weird glitch on membrane surface - mask out
- vesicle edge shows at some points :(
- NGF s002_q002_s001: mast cell innards are overlapping foreground...
- Crash zoom into DRG - use Frame Blending
Week 4/5 post sign-off meeting (July 14-18)
1. Sign-off meeting on July 14 yahoo done :)
2. AMI Vesalius presentation slides due July 15 - Fri
3. Make changes from committee meeting - Sat
4. Burn DVDs, type up meeting minutes, print DVD covers x 3 - Sun, hand in on Mon
5. Update MRP page on website
6. Practice VT presentation
ANIMATING TO-DO LIST
Week 2 (June 27-July 2)
Week 3 (July 3-July 10)
Week 4 (July 11-13)
Week 4/5 post sign-off meeting (July 14-18)
4. Burn DVDs, type up meeting minutes, print DVD covers x 3 - Sun, hand in on Mon
5. Update MRP page on website
6. Practice VT presentation
ANIMATING TO-DO LIST
TEXTURING
RENDERING TO DO LIST
ILLUSTRATIONS
RENDERING & COMPOSITING
SOUND
. SFX and music lowest priority at the moment...! :(
. bg music x 4 environments?!? + lighter, happier music for the end
. nerve impulse zap (light saber sound lol!)
. whoosh for crash zooms
. click for proteins interacting
. ions and particles flowing (tinkling?)
THINGS TO RE-RENDER EVENTUALLY :(
. Do all DoF in Maya not AE...!! (or not...)
. Flickering cell environment NGF s002_q002_s001 - replace Blinn with Lambert
. Flickering skeletal hand NGF s002_q001_s001 - try freezing map next
. Flickering vesicle scene NGF_s02_q04_s03 - not noticeable yay!
. Add a bit of zoom to the crash zoom after frames
I'm pretty sure my whole animation flickers... Final gather... so sad.
I wish I knew about it before it was too late! :(
References to reduce flicker:
Freezing final gather maps
Tips
Calculating min/max radius <-- didn't work for me
. bg music x 4 environments?!? + lighter, happier music for the end
. nerve impulse zap (light saber sound lol!)
. whoosh for crash zooms
. click for proteins interacting
. ions and particles flowing (tinkling?)
THINGS TO RE-RENDER EVENTUALLY :(
. Do all DoF in Maya not AE...!! (or not...)
. Flickering cell environment NGF s002_q002_s001 - replace Blinn with Lambert
. Flickering skeletal hand NGF s002_q001_s001 - try freezing map next
. Add a bit of zoom to the crash zoom after frames
I'm pretty sure my whole animation flickers... Final gather... so sad.
I wish I knew about it before it was too late! :(
References to reduce flicker:
Freezing final gather maps
Tips
Calculating min/max radius <-- didn't work for me