TO-DO LIST


Last updated: July 17, 2011.
Currently: Wrapping up! (aka tackling the evils of video compression)

Week 1 (June 20-June 26): 
1. Texture hand and finish those shots 
2. Fix vesicle fusion shots
3. Figure out & render out particles for all scenes (ambitious but we'll see!) MOVE TO NEXT WEEK :(
4. CMI exam on Friday 

Week 2 (June 27-July 2)
1. Fix and render all particles...
2. Fix buggy lymphocyte sprites....
3. Do all illustrations Not going to finish... continue next week.....:(
4. Render out 3D to go with illustrations + impulse
5. AMI Vesalius poster due July 1
6. Render out missing innards...


Week 3 (July 3-July 10)
1. Do all illustrations 
2. Render out 3D to go with illustrations + impulse
3. Vesicle scene
4. Motion graphics shot - light & texture
5. Motion graphics shot - render base images
6. Render out first frame that's messed up from NGF_s002_q002_s001
7. Paint mask for nociceptor DRG
8. Render out masks
9. *** Composite!!!! ***
10. Mat AMI salon submission + labels due July 11
(11. Re-render out motion graphics stuff ) not doing it now


Week 4 (July 11-13)
1. Composite all shots!
2. Rerender nerve impulse (speed up)
3. Fix first drawing
4. Fix insets - STROKE?
5. Fix all labelling...
6. Make changes suggested by Eddy & Marc
7. Add grain to all vignettes
8. Double-check and refine everything
9. Add title/end credits
10. Add SFX and music if have time...I am no sound design expert... :'( DROPPED FOR NOW. Would rather not have music than poorly done music at this point. :(


Mistakes to be fixed tomorrow!!!!
~3:13: weird glitch on membrane surface - mask out
- vesicle edge shows at some points :(
- NGF s002_q002_s001: mast cell innards are overlapping foreground...
- Crash zoom into DRG - use Frame Blending


Week 4/5 post sign-off meeting (July 14-18)
1. Sign-off meeting on July 14 yahoo done :)
2. AMI Vesalius presentation slides due July 15 - Fri
3. Make changes from committee meeting - Sat
4. Burn DVDs, type up meeting minutes, print DVD covers x 3 - Sun, hand in on Mon
5. Update MRP page on website
6. Practice VT presentation


ANIMATING TO-DO LIST
. UV map nociceptor for firing
. Put in real models in cellular environment for s02_q02_s01 and s04... sprites?
. Extravasting lymphocyte (redo? At this point I may just leave what I have...) redone! 
. Animate mast cell degranulating
. Add wobble or something to bg cells
. Increase density of DRG
. Fix particle flow (not going through the middle properly) and speed (s02_q04_s01, s02_q04_s02, s02_q04_s03)
. Add more particles to molecular scene - floating NGFs etc (s02_q03_s01)
. MC: add a branch to peripheral nerve
. MC: Remove zoom into joint have to redo timing during compositing
. Add sine (?) deformer to nociceptorsDRG in the bg
. vesicle release from end of nociceptor
What is going on with NGF_s02_q04_s03?!?!? Omit? Use as vignette? <-- Use as vignette methinks.  Fixing up animation and lighting now.

TEXTURING
. Bone texture in Mudbox
. Brain & spinal cord textures


RENDERING TO DO LIST 
. particles
. membrane mask x 2 shots
. mask for nociceptor DRG (painting it will prob be faster!)
. final shot + motion graphics stuff
. old woman w/ brain & spinal cord still frames x 4
. Cell bodies? Will probably drop... DROPPED for now
. Paint mask for elderly woman x 2
. Render mask for inflamed part of bony hand x 3
. Render out pill still frame ... does not look good with new drawing agh!
. Render mask for pencils on paper

ILLUSTRATIONS
. Take reference photos for illustrations
  - older woman: done
  - lab shot -> Wednesday
1. older woman - sitting with clasped hands
2. older woman - in pain and grasping hand
3. swollen joints
4. cartilage degradation
5. bone deformation
6. older woman - sitting with outstretched hand
7. older woman - in pain 2 
8. older woman holding pill
9. researcher in lab
10. research pathway
11. finishing illustration on paper (healthy hand?)
12. intracellular signaling pathway
13. outline of hand for skeletal hand shot (first one only, fade out)
14. Research pathway on paper (arrows and labels)

RENDERING & COMPOSITING
. shadows for particles maybe? No, too distracting
. Make particle flow brighter near channel Just use depth map to enhance shape of front ions
. Vignettes to recap
. Outline single nociceptorDRG in spinal cord shot Let's see if adding the nociceptor DRG within the shot during the crash zoom works out, don't like the idea of a schematic.
. Colour shift when dive into DRG to mauve/purple
. Colour shift when dive into joint to greenish/blue
. Add radial blur during crash zooms
. Colour difference btwn intracellular and extracellular 
. Speed up impulse in flexing skeletal hand NGF s002_q001_s003
. TITLE & END CREDITS


SOUND
. SFX and music lowest priority at the moment...! :(
. bg music x 4 environments?!? + lighter, happier music for the end
. nerve impulse zap (light saber sound lol!)
. whoosh for crash zooms
. click for proteins interacting
. ions and particles flowing (tinkling?)


THINGS TO RE-RENDER EVENTUALLY :(
. Do all DoF in Maya not AE...!! (or not...)
. Flickering cell environment NGF s002_q002_s001 - replace Blinn with Lambert
. Flickering skeletal hand NGF s002_q001_s001 - try freezing map next
. Flickering vesicle scene NGF_s02_q04_s03 - not noticeable yay!
. Add a bit of zoom to the crash zoom after frames

I'm pretty sure my whole animation flickers... Final gather... so sad.
I wish I knew about it before it was too late! :(
References to reduce flicker:

Freezing final gather maps
Tips
Calculating min/max radius <-- didn't work for me