Aug 5
So I found more areas of flickering yesterday as I played my animation to potential employers (noooes!) lol. I am beginning to think it's how I set my SSS - will look into this.
July 31
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TAKE 6 | NGF_s002_q001_s001 (skeletal hand)
Render settings: Freeze FG map (built based on every 10 frames)
No other changes (except SSS samples 256).
Rendering using Batch Render
Render time per frame: ~2 minResults: Flickers.
TAKE 5 | NGF_s002_q001_s001 (skeletal hand)
Render settings: Freeze FG map (based only on frame 1)
Increased shadow rays from 12 --> 64 (but this was still flickering using command line)
Rendering using Batch Render
Render time per frame: ~2 min
Results: NO FLICKERING!! But less accurate FG. Ah well, worthy compromise!
Oh...em...gee. If this is what was wrong imma cry.
Results: NO FLICKERING!! But less accurate FG. Ah well, worthy compromise!
Oh...em...gee. If this is what was wrong imma cry.
I'm using Maya Batch Render instead of command line rendering right now and there seems to be no flickering in the first 20 frames that have rendered. I noticed the FG map seemed to be recalculated for every frame despite having set it to Freeze under the render settings in the command line rendering feedback. Could this be it?!!!!!!11111 After days of throwing out renders?!!
If this works, I'll try plugging in the FG map I built every 10 frames for greater FG accuracy (instead of only using the first frame which might be sketchy). But I need to read more about FG - if I'm rebuilding every 10 frames, won't that show the flickering? Will have to test...
Still doesn't solve my problems for NGF_s002_q002_s001 though - I might try to build a map based on every 10 frames and see how that goes.
I got a bit sloppy with my testing though and changed too many variables at once, will have to go back and try to isolate the problem!
TAKE 4 | NGF_s002_q001_s001 (skeletal hand)
Result = still flickers just as much as the original...
Hmm. I am stuck........
July 30, 2011
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TAKE 4 | NGF_s002_q001_s001 (skeletal hand)
Render settings:
Ok well I've deduced it's the combo of FG and SSS (surprise) because there is no flickering when I render SSS without FG. I did intend to compromise but it really doesn't look nearly as nice without FG.
TAKE 2 | NGF_s002_q002_s001 (cellular)
Render settings:
Render time per frame: 8 minutes
Result: Lambert doesn't flicker anymore but SSS still does. Increased SSS samples to 256 but still flickers.
TAKE 1 | NGF_s002_q002_s001
Render settings: No change except I replaced the Blinn with a Lambert
Render time: ~3 minutes per frame
Result: It flickers in a completely new way! :( It looks fine when the camera is not moving, but once the camera moves, there is a ton of flickering... I mistakenly thought that swapping the shaders would fix it, as there is no flickering in NGF_s002_q002_s004. But I just realized that although that shot uses the same environment, there is also no camera movement.
Back to the drawing board. :(
NGF_s002_q001_s001
Turning off FG seems to have removed the flickering. Compromising time. :(
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July 29, 2011
TAKE 3 | NGF_s002_s001_s001 (skeletal hand)
Render settings: Freeze FG map, Set Optimize for Animation, Max/Min radius to 3/0
Result: Still flickers despite having a frozen FG map.
I am so confused... perhaps it's not the final gather?! Testing this now by turning off final gather altogether.
Next steps:
- remove displacement
- change SSS to lambert
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Sometime in June...
TAKE 2 | NGF_s002_s001_s001
Render settings: Increased FG Accuracy from 80 --> 200 (FG rebuild ON)
Result: Still flickers, did not notice a difference.
TAKE 1 | NGF_s002_s001_s001
Result: Still flickers, did not notice a difference.
TAKE 1 | NGF_s002_s001_s001
Render settings: Set to Optimize for Animation, Max/Min radius to 6/0.6 (FG rebuild ON)
Result: Still flickers, did not notice a difference.
Will try to freeze the map next...
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RESOURCES
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RESOURCES
This guy's nightmare sounds all too familiar...
But his solution in the end re: shadows probably isn't what I have. Will give it a shot if necessary.
Calculating min/max radius
Unsolved threads :(
http://forums.cgsociety.org/archive/index.php/t-506421.html
Try changing filter type
http://www.digitaltutors.com/forum/showthread.php?18801-SSS-Flickering-please-help-!
Support for my suspicion regarding scale conversion or radius:
http://forums.cgsociety.org/archive/index.php/t-684211.html
Unsolved threads :(
http://forums.cgsociety.org/archive/index.php/t-506421.html
Try changing filter type
http://www.digitaltutors.com/forum/showthread.php?18801-SSS-Flickering-please-help-!
Support for my suspicion regarding scale conversion or radius:
http://forums.cgsociety.org/archive/index.php/t-684211.html




