Sunday, May 29, 2011

1.5 month mark: to-do list

UPDATED VERSION HAS BEEN MOVED TO PAGES (see top banner for link)

Currently: Figuring out a "look" for textures and lighting
A month and a half to go... still much to do...

ANIMATING TO-DO LIST
. UV map nociceptor for firing
. Put in real models in cellular environment for s02_q02_s01 and s04... sprites?
. Extravasting lymphocyte (redo? At this point I may just leave what I have...) redone! 
. Animate mast cell degranulating
. Add wobble or something to bg cells
. Increase density of DRG
. Fix particle flow (not going through the middle properly) and speed (s02_q04_s01, s02_q04_s02, s02_q04_s03)
. Add more particles to molecular scene - floating NGFs etc (s02_q03_s01)
. MC: add a branch to peripheral nerve
. MC: Remove zoom into joint
. Add sine (?) deformer to nociceptorsDRG in the bg
. vesicle release from end of nociceptor

What is going on with NGF_s02_q04_s03?!?!? Omit? Use as vignette?
TEXTURING
. Bone texture in Mudbox
. Brain & spinal cord textures

ILLUSTRATIONS
. Take reference photos for illustrations
  - older woman: done
  - lab shot
1. older woman - sitting with clasped hands
2. older woman - in pain and grasping hand
3. cartilage degradation
4. bone deformation
5. older woman - sitting with outstretched hand
6. older woman - in pain 2 (may reuse #2)
7. older woman holding pill
8. researcher in lab
9. research pathway
10. finishing illustration on paper
11. intracellular signaling pathway

RENDERING & COMPOSITING
. shadows for particles maybe? No, too distracting
. Make particle flow brighter near channel : maybe need to use locators to import into AE?
. Vignettes to recap
. Outline single nociceptorDRG in spinal cord shot
. Colour shift when dive into DRG to mauve/purple

SOUND
. SFX and music lowest priority at the moment...! :(

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